
The Marauder was not without its flaws, potent though it was. Sixteen heat sinks easily allowed a competent MechWarrior to keep their waste heat under control, while a powerful nineteen-ton fusion engine gave it a decent cruising speed of 43.2 km/h. As the knowledge for its manufacture was lost though, many Marauders became a patchwork quilt as sections were damaged and had to be replaced. It also originally carried eleven and a half tons of special Valiant Lamellor armor which was superior at distributing kinetic and thermal energy and less massive than other standard armor types. The once-unique silhouette of the Marauder made it much harder to target than the more common humanoid models. If the enemy was able to close the range, the Marauder could rely on its two Magna Mk II medium lasers, also mounted in the gauntlets, which provided adequate defense against other 'Mechs. Added as an afterthought, its connection to the main chassis was tenuous and a successful hit could easily disable the system, while the gun itself was often temperamental. Firing a three-round burst of 120mm shells, the autocannon was mounted atop the right torso and fed by one ton of ammunition stored in the left torso. Compact enough to be carried in the arms, the Hellstar PPCs were also durable enough to withstand heavy hand-to-hand combat, allowing the Marauder to bludgeon opponents into scrap. The PPCs were carried in armored gauntlets, matching the same configuration as the Warhammer, but the arms' versatile ball-and-socket joints provided a faster traverse rate and superior field of fire. These three weapons all had similar range profiles that allowed the Marauder use them to their maximum effect at long ranges. Standing at twelve meters tall, the Marauder carried a payload dedicated to long-range firepower in the form of two Magna Hellstar PPCs and a General Motors Whirlwind Autocannon/5. While a success, disturbing rumors from the Periphery reported a number of these seemingly backwater realms fielding updated Marauders of their own, with origins suspected to be of a sinister nature. On behalf of Ceres Metals Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its products to the Federated Suns. Ī second revitalization of the Marauder occurred at the hands of the Capellan Confederation, though notably they had never before built the 'Mech themselves. Other lostech-inspired variants were also built in time for the Clan Invasion. With the Kuritans in possession of this first variant, the Federated Commonwealth decided to build a second using a different configuration. House Davion were among the first to field an updated variant, but their eagerness backfired when House Kurita captured Quentin - and its Marauder factory - in the War of 3039. When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech upgrades. However, the rarity of these 'Mechs ( House Liao only fielded several hundred Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such as the Warhammer and Thunderbolt. On the hellish battlefields of the Succession Wars, massed formations of Marauders proved devastating as shock units in breaking through enemy lines. ĭuring the years of the Star League the Marauder was a favorite in the Gunslinger Program thanks to its tremendous firepower, while its advanced electronics endeared it to many battalion and regimental commanders. On its own merits though, the Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the Stalker and BattleMaster.

Unfortunately, with the fall of the Star League, this new generation never quite materialized.


The Marauder was one of the most well-known 'Mechs in existence and originally meant to usher in a new generation of 'Mechs. The Marauder was first built by General Motors in 2612 for use as an attack and direct fire support BattleMech.
